I'm currently working on my own version of Arkanoid (a breakout game) with the LITIengine. After initially loading all my resources with
I load my levels like this:
Game.world().loadEnvironment("level" + CURRENT_LEVEL);
Later on if you play the game and you break a block (which is a Prop), it is removed:
If you then play through the game or you go game over, come back to the menu and start playing a new round of the game, all blocks that were removed in the first playthrough are still gone instead of the map being loaded with all the blocks that were there initially like I created it in the UtiLiti editor.
So my question is: How can I make the game to show all blocks that were there initially if I start a second round of the game without completely closing it?