nightm4re keep in mind that the gradle target fullbuild
is a custom target of the LITIengine and only works when referencing the engine from source.
Also and distZipWindow
is a custom target in the build.gradle
file of the game.
createAllExecutables
is only available with the edu.sc.seis.launch4j
plugin.
Gurk Nukem doesn't have these targets (yet). Maybe we should share the build.gradle
of Naughty Elves as a blueprint. Some of that script gets even easier when referencing the engine as implementation reference instead of directly from source.
The documentation here though to provide a first idea of how the deployment task can be tackled.