nightm4re keep in mind that the gradle target
fullbuild is a custom target of the LITIengine and only works when referencing the engine from source.
distZipWindow is a custom target in the
build.gradle file of the game.
createAllExecutables is only available with the
Gurk Nukem doesn't have these targets (yet). Maybe we should share the
build.gradle of Naughty Elves as a blueprint. Some of that script gets even easier when referencing the engine as implementation reference instead of directly from source.
The documentation here though to provide a first idea of how the deployment task can be tackled.