The entity which the player controls and on which the camera is focused on keeps lagging behind the camera. Its kind of a jigger lag. Here's an example:
Although this has been mentioned in this post, I did not entirely understand steffen's response ("attach your logic to update the camera to the render loop"). I tried writing
camera.update() in an overrided
render method but nothing changes.
Is this it or does it need to be done differently?