Hey there, first of all, I want to point out that due to the
UncaughtExceptionHandler, you can have a look at the
crash.txt file generated when a LITIengine application crashes (that includes the utiLITI editor).
It points you to the general direction where your errors may come from.
In your case, the game resource file cannot be read correctly, which might have something to do with your tilesets not being embedded properly. Try replacing paths to your tilesets with relative paths, and make sure that not only the .tsx files from the tileset, but also the referred image file containing the tiles are in the right place.
game.litidata, the following tilesets are referenced but cannot be found:
whereas in your
map3.litidata, these tilesets cannot be found:
file:/C:/Users/Cronographer/IdeaProjects/ProfessorLargentsGreatQuest/maps/fan test 2.tsx
A final guess would be that the issue may be related to the spaces in these paths.