So initially when I wrote this I was using a Thinkpad x61 running windows 7 64 bit with the following specs.
CPU: Intel Core2 Duo L7500 @1.6 GHz, 2 physical cores (no hyperthreading, 1 Logical core/physical)
RAM: 8 GB
running windows 7 64 bit on an SSD using SATA I
No GPU of any consequence
I am currently in the process of attempting to get it to work on a much more modern computer. Specs are as follows:
CPU: Intel i7 6700HQ @ 2.6 GHz, turbo boost up to 3.2 GHz, 4 physical cores, 8 threads
RAM: 16 GB
GPU: Nvidia GeForce GTX 960M
running windows 10 on an m.2 SSD
I seem to be having similar issues when I attempt to import more than one tileset or importing a map. Attempting to import more than one tileset or importing a map will still totally freeze the window. After loading the game.liti file that other members on my team have already created, everything works fine, but the frame rate is still quite low (~ 8-15 fps, depending on how zoomed in I am)
What is the best way for me to provide a map file or the config.properties? Is there a preferred file host to use?