I see it is dependent on the IEntity interface, that again is dependent on Enviroment and GameWorld.
I suppose I should try to implement those major features of your engine at some point.
But for now, I would need a way to display text on screen without those two, and prefrebly without needing to reinvent the wheel. I suppose I could try to copy the parts of SpeechBubble that don't depend on that stuff as a temp fix. Meh, I'll figure it out.
This does give me an idea, on something I should ask help for, but it goes off topic from this thread, so a new thread it is.